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Tiny Update -Push & knight/paladin damages
Thread in News started by Marcus, April 11th 2019, 10:34 CEST
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Marcus
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Today we fixed an issue that came to my attention last night, which was about being able to push creatures even if they were trashed with items.

Along with this, we included a little update for knight/paladins damages.
The update will make the damages more stable (less random).

Sincerely,
Marcus


April 11th 2019, 10:34 CEST
Paszulewic

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Finally ! :)


April 11th 2019, 10:39 CEST
Old Man

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How long its gonna take?


April 11th 2019, 10:50 CEST
Yrdy

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Outstanding move!


April 11th 2019, 10:52 CEST
Lunatone

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Does this effect summons (etc Demon Skeletons) ?


April 11th 2019, 11:10 CEST
Marcus
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By Lunatone
Does this effect summons (etc Demon Skeletons) ?
No it does not, it only affect players
 


April 11th 2019, 12:18 CEST
Sigurt

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cool gonna test it soon.

keep the good work!


April 11th 2019, 13:58 CEST
Pete
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Sounds nice - thank you.

Would you also provide some information about the damage update for the community?
for example, does skills now also have a higher impact on the output dmg? and maybe some infos if the hit chance of paladins has been changed..

I think I'm not the only one who would like to know a little bit more about it :)

Thanks and greetings,

Pete


April 11th 2019, 14:55 CEST
Lunatone

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I've around 85 in dist and I deal pretty much double the damage now.


April 11th 2019, 15:18 CEST
Kermesse

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now the paladin makes you combos just like a sorcerer but without spending mana very nice


 


Last edited by Kermesse on April 11th 2019, 16:31 CEST
April 11th 2019, 16:27 CEST
Geropardi

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Nice, nice, Nice....

First up ping to 30 to 200 and now up damage on Pladin and knight , but mf on mage healitly 30-80..... 


Nice update bro. ^.-

R.I.P MasterCore

GooDlUcky


April 11th 2019, 17:34 CEST
Faberche

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nvm



Last edited by Faberche on April 11th 2019, 21:44 CEST
April 11th 2019, 17:40 CEST
Iboy

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the change is great for sure - however, like Swordy, i also think that numbers could be adjusted - but just by little bit.
//
actually, as for knights, i've tested it while hunting and using only melee hits i have like 15% more exp per hour that I used to - meaning i hit around 15% stronger which is really good and balanced I believe. 
overall, great change for knights!


Last edited by Iboy on April 11th 2019, 19:06 CEST
April 11th 2019, 18:05 CEST
Huckleberry

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By Faberche

Hey Marcus

I like the changes but I think we should reduce it a little bit. 
First of all, we psyhicals knew that mages will cry becuase of it, but I think they got some point.

I was testing today and this are the results:

normally I had on frosts 260k/h, now I have got 360 k/h. From hits like sometimes poof, and miss, but most blood hits 150-250, now I got totally  no poof, no miss, and regular hits 250-330, sometimes 110 or less, but sometimes.

Pvp: 

testing with 100 ek over 90 shield - regular hits 50, 80, and many 140-150

testing with 150 ek over 85 shield - the same, hits even little over 150, like 155 or so

Testing on mage, well, here I have got almost all the time 100+ 

Ice rapier: on knights 234! 

On mage?

17:33 Ketamin: 17:35 You lose 385 hitpoints due to an attack by Swordy.

90 skill, weapon is a SoV. We need the change, and the idea is good, but the outcome is unbalanced result.

Like I said, I am a knight, I like the changes, but Marcus please tell us previous dmg formula, new dmg formula, and let's all find something more balanced. I am too overpovered, even in my opinion ..



P.S
I hope that more playerd can do test and post the results here


I tested this morning and I didn't find it too OP. Before the update my best hits usually ranged between 250-290. Now I got more like 280-310. It's better but nothing too impressive.

I'd rather prefer less melee hits (just the way it was before update) but more healing within UHs. In the old days UHs were meant to heal tons because mages hitted tons and now they're quite lame.

PS: I don't know why people are complaining, it was quite obvious that paladins needed some improvement. IMO it should've be more about hit/miss and not about average/maximum hits.


April 11th 2019, 18:07 CEST
Kermesse

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Gg paladin and knight broken now make a lot exp/h
R.I.P mastercores 4ever 
 


April 11th 2019, 19:18 CEST
Lunatone

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By Huckleberry

PS: I don't know why people are complaining, it was quite obvious that paladins needed some improvement. IMO it should've be more about hit/miss and not about average/maximum hits.

Exactly. 

The chance of missing should decrease with increased distance skill, meaning that someone with distance 70 would miss a lot more often than someone with distance 90. Hence dealing more damage per 100 bolts.

and there were no need to even touch the power of knights.
 


Last edited by Lunatone on April 11th 2019, 19:19 CEST
April 11th 2019, 19:18 CEST
Geraik

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I think Paladins did need this increase, I guess knights dont need this increase, they were already stronger.
Knights with strong weapon can hit even more than paladins,so they dont need to conjure any ammunition before a hunt, plus they have shield, health and everything.
Paladins can hit hard with power bolts, which are very hard to be conjure.

In my opinion, the next buff should go to druid,there is a huge lack of them in Mastercores.


April 11th 2019, 21:49 CEST
Damoz

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HaHaHa nice.. like orsh next fast attack x2 ?


April 11th 2019, 21:52 CEST
Faberche

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By Geraik
I think Paladins did need this increase, I guess knights dont need this increase, they were already stronger.
Knights with strong weapon can hit even more than paladins,so they dont need to conjure any ammunition before a hunt, plus they have shield, health and everything.
Paladins can hit hard with power bolts, which are very hard to be conjure.

In my opinion, the next buff should go to druid,there is a huge lack of them in Mastercores.
Remember that knights always hit more than paladins. I mean maxhit
 


April 11th 2019, 23:57 CEST
Botox

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In my opinion knight were just fine, im a EK on Benera. But pallys buff its Great.

Hope next buff Druids and Fix Knights too OP to me remember its 7.4 idea.
 


April 12th 2019, 00:11 CEST
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