Along with this, we included a little update for knight/paladins damages.
The update will make the damages more stable (less random).
No it does not, it only affect players
Does this effect summons (etc Demon Skeletons) ?
I like the changes but I think we should reduce it a little bit.
First of all, we psyhicals knew that mages will cry becuase of it, but I think they got some point.
I was testing today and this are the results:
normally I had on frosts 260k/h, now I have got 360 k/h. From hits like sometimes poof, and miss, but most blood hits 150-250, now I got totally no poof, no miss, and regular hits 250-330, sometimes 110 or less, but sometimes.
testing with 100 ek over 90 shield - regular hits 50, 80, and many 140-150
testing with 150 ek over 85 shield - the same, hits even little over 150, like 155 or so
Testing on mage, well, here I have got almost all the time 100+
Ice rapier: on knights 234!
17:33 Ketamin: 17:35 You lose 385 hitpoints due to an attack by Swordy.
90 skill, weapon is a SoV. We need the change, and the idea is good, but the outcome is unbalanced result.
Like I said, I am a knight, I like the changes, but Marcus please tell us previous dmg formula, new dmg formula, and let's all find something more balanced. I am too overpovered, even in my opinion ..
P.S I hope that more playerd can do test and post the results here
PS: I don't know why people are complaining, it was quite obvious that paladins needed some improvement. IMO it should've be more about hit/miss and not about average/maximum hits.
Remember that knights always hit more than paladins. I mean maxhit
I think Paladins did need this increase, I guess knights dont need this increase, they were already stronger.
Knights with strong weapon can hit even more than paladins,so they dont need to conjure any ammunition before a hunt, plus they have shield, health and everything.
Paladins can hit hard with power bolts, which are very hard to be conjure.
In my opinion, the next buff should go to druid,there is a huge lack of them in Mastercores.